/*
client_var.dm
All of the delcared vars, and the built in vars we use for clients.
*/

client

	view=7
	control_freak=TRUE

	var
		char_screen=TRUE	//whether or not they're at the character select screen.. this could be turned into
							//a winget() statement, but winget() is so clunky..
		talked				//spam protection
		muted				//goes along the same lines as spam protection
		busy=FALSE			//checking if there is an alert open, so they don't open multiple
		tmp
			adminMode		//accessible via the admin panel, determines whether or not the person has administrative powers
			turf
				start		//building drag/drop start turf
				end			//building drag/drop end turf